Author Archives: gamestolearn

About gamestolearn

Games designer, and teacher of games design.

Setting the Scene

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Intersecting Worldviews with which to explore Aboriginal Engineering

Intersecting Worldviews with which to explore Aboriginal Engineering Wherever there are competing worldviews, there are also competing motivations and agendas. Awareness of this shaped our exploration of how engage with Aboriginal students, and their communities, in regard to developing greater … Continue reading

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LMSU Presentation

This is the text of the presentation for LMSU on 15/12/12 I will add the sound file after the session is complete. Elyssebeth This is a long post as it has all the words on the slides but no images. … Continue reading

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‘Fitting in’ and ‘parataxic distortion’

    It is intriguing to observe how classes of adult learners quickly fall into patterns of sitting and working together. Some individuals do remain outliers, joining in as required but not seeming to feel any need to belong in … Continue reading

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Isn’t “Deadwood Dick” a wonderful name – and a great teacher.

… at least according to the renowned British/Scottish educator AS A Neil. He wrote a wonderful record of his time as a “Dominie” [Scottish teacher] in three volumes (“The Dominie Books”) setting out the experiences and thinking that helped form … Continue reading

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Rewarding behaviour that you least want enacted

This post pays homage to Steven Kerr for his article titled “On the folly of rewarding A, while hoping for B” [reprinted in Academy of Management Executive, 1995 Vol. 9 No. I]  and available online via a search for “On the Folly”. … Continue reading

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Three tips for beginning ‘gamers’ and simulation users

Three things I tell my students in courses where they are learning about ‘how to’ use and design simulations and games – prepare yourself to manage failures – if you expect to be ‘perfect’ with no glitches you will be … Continue reading

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